Friday, October 28, 2005

OnDeck: CellBlock Blue

Exhaustion
For my first decklist, I chose the archetype nearest and dearest to my heart, control. And not just average joe control: this one is straight lockdown, no chaser. Countering spells is all well and good, but Cellblock makes sure anything that hits the board is mana wasted. Here's the List;

CellBlock Blue

4 kami of the crescent moon
4 drift of phantasms
4 temporal adept
1 kiega, tide star
4 exhaustion
4 remand
4 rewind
4 hinder
4 boomerang
2 reminisce
4 howling mine
4 icy manipulator

4 quicksand
16 island



My theory is that board control can be more devastating than a fistfull of counters. Once you get more than one permanent control threat on the board like Temporal Adept and Icy Manipulator, you can lock down anything that isnt an instant or sorcery, meaning you now can have a more fair fight.

The Adept is the deck's all-star, since he's your Tradewind Lock. He can even target your permanents to save them from removal, and himself to stay alive. That means the number of non-permanent spells you need to counter drops to include non-removal. Reminisce is MD, not just for mill, but so that you can get your stuff back and always have more counters than you need.

if you do get a lock going with Icy and Adept, you can even win by simply waiting for you opponent to deck himself. That shouldnt be hard if he's picking up 3-4 extra cards/turn.

No comments:

Followers