Friday, November 04, 2005

RWG Creature Control - The Honden Effect

Fungus is good, Hondens are bad, right?
Maybe.
Using Hondens is usually bad deckbuilding; they're expensive enchantments with small-scale game effects. But they are a constant threat. So if you can have major large-scale effects already in place, they become a major annoyance. With some decent acceleration and solid removal, you can handle most threats. I love creaturless decks, and the Genjus make this a viable build. And having Searing Meditation available turns 2 hondens into 3 damage and 2 life every upkeep.

4 Wrath of God
4 Lightning Helix
4 Farseek
3 Genju of the Fields
3 Genju of the Spires
3 Honden of Cleansing Fire
2 Honden of Infinite Rage
1 Honden of Life's Web
3 Kodoma's Reach
2 Final Judgment
3 Pyroclasm
2 Searing Meditation
2 Mirror Gallery
1 Blaze
1 Worship

6 Forest
7 Plains
7 Mountains

Winning with this deck comes down to patience and control. With no targets for popular cards like Last Gasp (or Wrath of God), you can hold footing by picking and choosing targets until you clear the board. Blaze is usually the killer, but the green honden (post-wrath) is my favorite win condition for longer games. The effect is still small-scale, but by mid game a few other Hondens will have made their presence known and can get you a massive token army in just a few turns. And that works even without the Mirror Gallery in play.

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